Screenwriting LogoThe True Art of Screenwriting   Blake Harris


 © Copyright 1991, 1999 Blake Harris.  ALL RIGHTS RESERVED

 
Chapter Six
 

             Giving Your Screenplays Power

                 The Magic Of Surprise
 

          Your cleverness as a plot-builder lies, in

part, in your ability to devise plot-threads that look

quite simple, that are easy to follow, and then to give

a sudden, unexpected twist.

          You get the audience thinking in a certain

direction, you get them expecting something to happen a

certain way.  Then something else happens.  You "fool"

the audience, yet do not make fools of them--an

important distinction.

          Surprises come from the unexpected, though

logical, introduction of some point that could be

foreseen by the clever guesser, but not by the mass

audience.

          A surprise only works well when, once

revealed, it is completely logical that the story takes

this turn.  There must be good reasons for the

surprise, reasons which the viewer already knows before

the surprise is introduced.

          You can't have a surprise which the audience

will considered thrown in simply to surprise them.
 

                      New Twists
 

          A story must seem fresh and new to the

audience.  So freshness of idea is a necessary

ingredient of a saleable script.

          "To sell a story you must have either a new

plot or a new use of an old idea," was advice given to

screenwriters back in 1916 by Epes Withrop Sargent.

"Since the new idea scarcely seems to exist, you must

learn to make old ideas look so new that spectators are

convinced that they are new.  You must take part of one

story and part of another, put a new thought with two

old factors and get something that will not look like

either of your sources."

          If that advice had some validity back in the

early dawn of the motion picture industry, it certainly

is something to think a hundred thousand feature films

down the line.

          True, there are no "new" basic plots.  A chap

named Georges Polti worked out 36 dramatic situations,

various facets of which he said formed the basis of all

human drama.  He actually said there might be a few

more, but other efforts to add to his list of 36 so far

have been pretty lame.

          But if you think about it, films show the

same kinds of situations over and over again.  Someone

is kidnapped.  Someone sacrifices himself for an ideal.

One sees crimes of passion.  One sees adultery.  Or two

lovers overcome an obstacle to their love.

          The basic dramatic situations have been dealt

with time and again down through the ages.

          To make a screenplay seem fresh and original,

one needs a novel combination of situations, a slightly

different slant or viewpoint, a clever re-shaping of

the garments which cover the ancient skeletons of plot.

          The moment a new treatment of the basic

dramatic situations is screened, then it has been done.

Familiarity with a lot of films, the more recent ones

first, can help one to know what is fresh and original.

But when a writer is starting out, anything which comes

to mind easily probably has been done before.  Don't be

too hasty to proclaim an idea as "new" or "original"

until you have given it a pretty thorough study, looked

at it from all angles, sought out every weakness, and

tracked down all possible twists in the development of

the story.

          This is not to say that one should simply

search for one's ideas in the films that have already

been done.  There is more than enough of this in

Hollywood already.

          The new idea can come from innumerable

sources.

          But also remember that a new slant is just a

starting point.  A film works, not because of a new

twist, but rather through the skillful execution of

that idea.
 

                Atmosphere And Setting
 

          Atmosphere is usually defined as "any

surrounding or pervading influence or condition."  In

real life, such influences or conditions in one's

environment frequently have a very definite affect.

          In a successful film, there often is a

pervading atmosphere.  This must aid the creation of a

cohesive whole without obtruding itself unduly into the

story.

          Another way of describing atmosphere is "the

characterization of inanimate things."   However,

atmosphere is not always confined to the inanimate.

Really it can include people, activities, animals,

setting, props--the entire background against which a

film story is played out.

          Atmosphere cannot be built into a story all

in one scene at the beginning.  It is a thing which

must be put in with a deft hand--a touch here and

there.  For it can easily be overdone to a point where

it overshadows the picture.  But as other elements are

necessary in a story, so must atmosphere have its place

if the film is to have that feeling of reality that is

so necessary to give it life.

          The film Bladerunner is an example of how

atmosphere can be used to heighten the reality of a

film.  In this case, a very different world was made

completely credible.

          The employment of atmosphere must be followed

up as the story progresses.  A writer should not forget

the fact that each thing he employs should aid in

reflecting the characters of his main people or theme

that he is dealing with.

          In a script, then, atmosphere helps in three

distinct ways:

1) By making scenes more convincing and interesting.

2) By better characterizing the people in the story.

3) By helping to unify the various scenes into a

cohesive whole.

          In scene descriptions in a script, elaborate

detail is unnecessary and unwanted.  But through a few

carefully chosen words, the screenwriter should strive

to give a clear picture of the scene, the action and

the pervading atmosphere.

          Robert Bolt's Doctor Zhivago is a film that

very effectively uses atmosphere to create a rich film

that covers many years, and yet is a beautifully

unified tapestry of setting, action and character

development.  That richness is first found in the stage

directions.  For example:
 

EXT. GROMEKO STREET (POOR QUARTER) -- DAY -- WINTER --
SNOW

Lara is walking toward us through the poor district, a
near slum.  She is familiar with the section and its
people: the old and uncared-for, the grim-looking young
adults, the dirty, cheerful children.  A factory siren
is blowing at the end of the street toward which she is
walking and factory hands are beginning to emerge.
They are dirty and exhausted, poorly clad, heavy
footed; they do not talk.
 

Or:

INT. CATTLE CAR -- NIGHT

The red-hot stove in the cattle car sheds a cheerful
glow on the filthy straw which is trampled and sticky,
strewn with garbage.  In the straw lie sleeping
figures, fully clothed under ragged blankets and coats;
hairy faces, mouths agape; men, women and children
mixed promiscuously.  The scene gives the illusion of a
sort of basic comfort; we feel at any rate the
passengers must be warm enough.  Filthy cooking
utensils swing and slop in the movement of the train.

[(c) Copyright 1965 Metro-Goldwyn-Mayer, Inc., New
York, New York]
 
 

          The screenwriter's aim in writing good stage

directions is, in a very few words, to help the reader

(producer, director, actors etc.) "see" and so then

create on film the images he has in his mind.

          The pervading atmosphere in a film is

actually part of the style of a script.

          Irwin R. Blacker in his excellent book The

Elements Of Screenwriting (recommended reading by the

way) says: "The writer's style and vision, be it mythic

or realistic, or Hollywood romantic, is a large part of

the unity of a film.  The moment that unity is broken,

the audience is lost...

          "The way a writer approaches his material is

his style: the vision he has of the story.  Almost any

story might have more than one vision, but when one has

been selected, it must be consistent throughout."

          Before you start actually writing the script,

you must work out what the pervading atmosphere or

style of the film is going to be.  Then you have to

stick with this all the way through.
 

                 Choosing Your Genres
 

          Films fall into a number of different genres.

          By genre is meant "a category of film

distinguished by a definite style, form or content."

          In telling any story, a writer should pick

his genre carefully.

          The genre emphasizes certain aspects of a

story.  In an action-adventure, for instance, there may

also be plenty of mystery, romance or comedy.  But the

action and adventure aspects of the story receive the

most attention.

          And as well as content, genre also partly

determines the style of the film.

          Understanding the differences between genres

gives you a framework of past similar films upon which

to draw.

          There are trends in each genre which a writer

should be aware of.  These can be worked out by

watching recent hits and observing the general approach

in these films.

          For instance, the Western has gone through a

number of transformations through the years, after

being pronounced dead on several occasions.  Hollywood

had all but given up Westerns, only to see Young Guns

followed a few years later with Dances With Wolves and

Unforgiven, box office hits that also earned much

critical acclaim.

          However, Dances With Wolves and Unforgiven

have a very different feel and style than Shane or The

Magnificent Seven.
 

            The Importance Of Establishment
 

          Eastablishment of characters, settings, time

and relationships is something often not given enough

attention by the novice screenwriter.

          This does not mean that it is necessary to

use the clumsy expedient of a succession of non-

essential scenes to establish these things.

          But you cannot have mysterious characters

prowling through your plot to strip off crepe whiskers

at the last moment and proclaim their identities.  The

viewer stops following the plot to some degree whenever

a character is not sufficiently established.  Plot and

interest in the plot are sacrificed to curiosity or

confusion over who the person is.

          It is always better to establish a character

when he enters the story--or a soon after that as

possible.

          Establishment is not a lengthy process and

does not mean revealing the full depth and breadth of

the character.  But it is giving the audience enough so

they know what they need to know about the character in

relation to other characters and in relation to the

plot so far developed.  And giving it to them when they

need to know it.

          There are many, many ways to rapidly

establish a character--through clothes, through the

setting, through how others treat the character,

through what the character is doing, even the old sign

on the door will sometimes do the trick.

          The same thing actually applies to filming a

scene.  Unless there is a very specific dramatic reason

to do otherwise, you need to establish the characters

in a scene before you concentrate the shot on one of

them.  Imagine, for instance, a scene where two friends

are talking in a cafe--except that we have only seen

one of the two friends.  He talks on for a couple of

minutes.  We don't know who he is talking to.  We never

see the other friend during all this time.  The

audience is going to start to wonder who he is talking

to.  And as a result, they are going to be less

involved in the actual conversation.

          A screenwriter usually is not concerned about

choice of shots that would establish a scene.  But he

is concerned about effectively establishing the

elements of his story.

          Characters must be established.  So must time

and place, as well as the basic nature of the conflict-

-always as rapidly as possible.  In an indirect way,

the theme of the film must also be established in the

opening.

          Establishment through what is shown is always

preferable to verbal establishment as it has more

impact.  If the hero, for instance, is seen with a

younger woman, let the action show the relationship.  A

wife, a sister or a sweetheart generally have different

attitudes, and it is simple to invent some little bit

of business what will show the precise relationship.

          If members of the audience don't know who the

characters are, their relationship, where and when the

action is taking place, they will become confused and

won't follow the story.

          Once a character is established, the audience

can then continue to learn more about the person as the

plot unfolds.  First establish, then develop.
 

         Plausibility And Illusion Of Reality
 

          A screenwriter is generally obligated to make

his story seem real to the audience.  People like

stories that are both real and have some purpose--a

theme.

          This is absolute in everything but animation.

There is no exception--no qualifying condition.

          A film must convince the audience of its

reality or it cannot succeed.

          Arthur Sullivant Hoffman, many years ago,

said of writing: "By creating the illusion, I mean

making the reader forget the world he really lives in

and carrying him into the world of the story, either

identifying himself with one of the characters or

looking on and listening entirely absorbed in what he

sees and hears.  The illusion is wholly successful,

fully effective, only if the reader is made to live

altogether in the story world.  He must forget that he

is a reader; that he holds a book or magazine in his

hand; that the story is merely a story instead of

actually happening.  He must forget the method and

manner of telling in the telling itself.  He must live

the story."

          This applies to a film as much as it does to

the novel.

          If your characterization is clear, if your

characters don't violate the story reality that you are

creating, and if they are driven by genuine human

motives, then it is fairly certain that you will create

a convincing illusion of reality.

          On the other hand, if your characters are

mere puppets made to do things for the convenience of

plot, they will not seem very real to the audience and

the whole illusion of reality begins to crumble.

          In building a film's reality, it is not

sufficient to give an accurate and exact report of

actual occurrences in real life.  The old saying is

quite true when it comes to film: "Truth is stranger

than fiction."

          Frequently truth is so much stranger than

fiction that, presented in a film, the audience doesn't

buy it.

          In a screenplay, the characters, their

motives and actions must be so convincing to a mixed

audience that people accept the story as plausible

without a moment's hesitation.

          The dictionary defines plausible  as

"seemingly or apparently valid, likely or acceptable."

          Something is not plausible when the audience

rejects it as unbelievable.  Whether it is possible or

not is irrelevant.  The audience will accept fantasy

and will sometimes reject the absolute truth.

          To some degree, the audience has been trained

to accept certain things in film as plausible even

though they have little truth in reality.  The audience

probably doesn't really believe anyone like Indiana

Jones could ride outside a submarine for hundreds of

miles in the ocean.  But they accepted it in Raiders Of

The Lost Ark.  It was within the reality established in

the film.  It was consistent with the fantastic

character they had already accepted as credible.

          One key to making a story plausible lies in

motivating the characters and their actions.  The

viewer has to understand and accept why your characters

do what they do as the story develops.  If they can buy

that, then they will accept some pretty wild and

unbelievable occurrences.
 

                      Convention
 

          To a large extent audiences have been trained

into certain film conventions, most of which are based

on general usage.  A convention is simply a way things

are done, the way action is shown and handled in films.

          For instance, it is now a convention that one

can have a sound track with someone singing a song and

yet not show the person singing.  The person singing

does not even have to be in the film.  Pretty Woman and

Top Gun had such soundtracks.

          Forty years ago, this was not the convention.

Then you had instrumental background soundtracks, but

whenever someone sang a song, you saw the person

singing.  It was part of the action of a musical.

          Once upon a time, asides were acceptable in

some films.  Today they are generally not accepted.

          One becomes aware of the conventions simply

by watching recent films.  You will tend to stick with

them almost without thinking about it.  However, it is

good idea to keep in the back of your mind that going

against convention in an effort to be original means

going up against what audiences will and will not

easily accept in a film.
 

                  Focusing Attention
 

          In criticism of Greek drama, Aristotle placed

considerable emphasis on the unities of time, place and

action.  As originally formulated these required that a

play should be represented as occurring in one place,

within one day and with nothing irrelevant to the plot.

          Obviously, a modern film rarely takes place

in one day or in one place.

          But a film has it's own time.  In the course

of two or three hours we can see the passage of days,

weeks, even years.  The audience must feel that they

are watching something which progresses naturally in

its own time frame.  In addition, there must be a

certain urgency created by this passing time.

          As soon as you show a time lapse which your

audience notices, you are to a certain extent stopping

and starting your story again.  Any noticeable time

lapse, especially if it occurs over long periods of

time, interrupts the flow and urgency of your story.

Wherever possible, long time lapses should be avoided

and the time span of the story should be condensed down

to the shortest time possible.  The novel Six Days Of

The Condor was condensed to Three Days Of The Condor

when turned into a film, for instance.

          Similarly, your story involves characters in

certain settings.  Too many radical changes of setting

can be distracting for an audience, particularly if

these do not further the plot development.

          Unity of action or theme is very important in

a film.  This means essentially that you must tell one

story and one story only from beginning to end.

          There must be no aimless action not

contributing to the central line of interest.  This

central line of interest or suspense originates in the

basic conflict.  It must be maintained unbroken if

unity of action is to be preserved.
 
 

                    Screen  Time

 "Screen time is a most mysterious thing: The same
 scene must be written differently depending upon
 where it comes in the narrative, beginning, middle or
 end.  Because the more information an audience has,
 the less additional information it requires.  And the
 ladling out of when and where something is necessary
 is one of the requisite components to skillful story
 telling." -- William Goldman
 

              Coincidence And Preparation
 

          Life is filled with seeming coincidences.

          But in a film, to maintain the illusion of

reality, to work logically from cause to effect and to

keep the whole script plausible and probable, the

element of coincidence must be adroitly handled so that

it will be convincing and natural to the audience.

          It is practically impossible to avoid

coincidences in building a plot.  To make them

probable, there must be logical preparation.  Natural

and probable incidents and happenings must precede and

lead up to the coincidence in such a way that it will

seem reasonable to the audience.

          For instance, say a plot has one of the

antagonists suffer a heart attack just as he is about

to shoot our hero.  If, out of the blue, at the final

moment, the villain has a heart attack, the audience

just won't buy it.  It is too convenient.

          Yet, if this was properly set up well in

advance throughout the script, the very same audience

will buy the heart attack hook, line and sinker.  This

is what is meant by preparation.

          If in earlier scenes we have seen:
 
 

1) The villain is taking medicine for his heart.
 
 

2) Has actually suffered a very mild heart attack

previously in the story.
 
 

3) We see that strenuous exercise or tension places an

undue strain on his heart.
 

          Then the heart attack at the critical moment

could be fully accepted by the audience.  And more than

this, viewers will even feel clever because they

suspected his heart might give out on him.
 

                    Story Strength
 

          Fifty years ago, screenwriters talked about

giving their scripts punch.

          Punch is the idea back of the story.  It is

what makes a story interesting through idea.  In this

it differs from motivation, which makes for interest

through making known the reasons for action.

          Nevertheless, punch proved an illusive term,

often misdefined, and it eventually fell out of use.

But it is worth resurrecting.

          Punch is really "the idea which greatly

increases the dramatic or comedy value of the overall

plot."

          What this boils down to is telling a story

worth telling, one which will interest the audience

above and beyond the dramatic techniques employed to

make the storytelling effective.

          In reading a lot of novice scripts, one

rapidly gets a very clear idea about what these old

screenwriters were talking about when they said a

script lacked punch.  Quite apart from technical errors

which weaken the novice's script, one is often left

with the thought, "Who is going to be interested in

this story anyway?  Who would want to pay to see this

story?"

          On the other hand, a script with punch, even

if technically deficient, will sometimes be bought on

the "strength of the story."

          In formulating your screen story, you have to

ask yourself why anyone is going to be interested in

watching this film.  Is this a story worth telling?  If

you are not sure, then it might not be.

          Drama must possess a strong and gripping

appeal through idea.  Action, no matter how strenuous,

cannot replace idea, for action without idea is purely

mechanical.

          If your script seems to lack strength, you

cannot add a few explosions or a wild, violent car

chase and expect this to handle the problem.  Drama

derives its strength from the idea and not from the

action in which the idea is exposed.

          Action is important only when it gives the

most complete exposition to the idea.  There must be

some striking thought or there must be created in the

mind of the viewer a desire to see a certain outcome of

the struggle.  This is purely mental.

          Any situation so powerful in its relation to

the basic story idea, and so strong in dramatic content

that it will make the audience sit breathlessly, bend

forward eagerly or furtively attempt to conceal a

little teardrop, may be considered to have punch.
 

                     Love Interest
 

          In drama, we are depicting human emotions in

order that we may stir the emotions of the audience.

          Love is, without doubt, one of the most

sought after commodities in the world.

          Love interest in a script caters to this

longing.  It doesn't have to be there, but when it is

possible, it helps.
 

                        Comedy
 

          It has been said that people around the globe

weep in the same language, but laugh in different

languages.

          A Frenchman will laugh at something which

will leave a Norwegian cold.  An American will laugh

hilariously at a joke which has no humorous appeal to

an Englishman.

          Yet Charlie Chaplin stirred laughter the

world over.

          His comedy was tensely human--so human that

it was almost universal.

          Humor has been defined in various ways: The

enjoyment of the fantastic; the grotesque; the

incongruous; the frank enjoyment of the imperfect.

          In the introduction to his Mission Earth

science fiction-satire series, L. Ron Hubbard gave one

of the most profound explanations about what makes

people laugh: "Comedy actually relies on the audience

seeing a misplaced or unjustified emotion.  The

laughter produced in comedy is actually a rejection, a

relief of emotion at recognizing the incongruous

attitude.

          "For example, imagine a scene where a person

is eating at an elegant table.  Everything is perfect--

the setting is the finest china, silver and crystal, a

magnificent center display, candle.

          "There is only one thing wrong.  What he is

eating, what is on his plate, is an old shoe.  He cuts

a piece with knife and fork and takes a bite.  He

chews, lifts his napkin from his lap to delicately

touch the corner of his mouth and smiles cordially to a

fellow guest before taking another bite.

          "If it were played and timed well by a fine

comedian like Charlie Chaplin, it would be funny.  But

what is funny is not the shoe.  It is the diner.  But

more specifically, it is his emotion or attitude.

While there is no "proper" way to eat a shoe, his

demeanor in doing it with impeccable manners makes it

even more incongruous.  Hence the humor."
 

Chapter 7

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