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Why the focus on Internet-based distance education?

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             Use:
             A growing number of faculty are using the Internet to complement traditional classroom-based courses. For instance, it is
             not uncommon for course syllabi to be placed on the Web. Faculty also use cyberspace to provide access to threaded
             discussions, group activities, and quizzes for their on-campus students.
             Time:
             Internet-based education allows the teaching/learning process to occur "at any time and any place." The ability to provide
             asynchronous ineractive learning activities has become the signature characteristic of this technology, setting it apart from
             most of the other technologies. Not only does Internet-based instruction allow the teacher and learner to communicate over
             any distance to any place, it alters the concept of time. . . the term "24/7" has become part of the lexicon of distance
             education.
             Evolution of Pedagogy:
             Internet-based distance education is, in many ways, fundamentally different than traditional classroom-based education.
             Among other things, it is this distinctly different concept that engenders concern and skepticism from many in the higher
             education community. For some, though, it offers exciting new opportunities to teach students, as evidenced by the
             following observation from the League for Innovation in the Community College:
                  The beauty of the Web is that it provides an entirely new context for teaching and learning. It removes the physical
                  and time constraints for instructors as well as learners. Moving a course to the Web presents the perfect opportunity
                  to return to the core principles of teaching and learning to create a new pedagogical model for our practices.
                  --Judith V. Boettcher and Rita-Marie Conrad, Faculty Guide for Moving Teaching and Learning to the Web,
                  p.16
       New Vision Worth Working Toward -- Connected Education and Collaborative
       Change (Part 1 of 4)
                        by Steven W. Gilbert, President, The TLT Group
                                                                                              Discuss

  INTRODUCTION

  In higher education, we do not need a vision of the perfect curriculum, the perfect textbook, the perfect Web site,
  the perfect classroom, the perfect campus, the perfect home study, the perfect carrel, the perfect combination of
  media. We need a vision of improvement and change – how to keep moving forward, how to know when we’re
  making mistakes, and how to correct them.

  Teaching and learning are not problems that have solutions. They are processes; they are fundamental modes of
  human behavior and endeavor. People have been teaching and learning longer than we can remember, and they
  will continue long after we are gone. Teaching and learning can be improved and we can and should continue to do
  whatever we can to improve them – wherever, whenever, and however we can.

  The exciting discontinuity, the exciting opportunity and threat, the exciting confusion now thrust upon us is an
  explosion of new ways of organizing, communicating, delivering, finding, modifying, and creating information. We
  have barely begun to see how to use these new ways for teaching and learning. It will take many decades to invent
  and wring out the very best uses of these new tools – even as newer tools continue to arrive, divert our attention,
  and offer ever-greater possibilities.

  We need a new kind of Vision Worth Working Toward -- a vision that embraces change, sets a direction for the
  integration of new applications of technology, makes the most of the resources we’ve already got, and recognizes
  how important it is to choose a future based on realistic analysis of where we are, where we’ve been, and where
  we want to go.

  This series of articles concludes with the description of one such vision, built on observations about the current
  roles of teaching, learning, and technology in higher education, and on predictions that extend and look beyond
  those observations. That vision of Connected Education and Collaborative Change is itself only a foundation upon
  which more specific educational goals can be shaped and achieved for an individual college or university. [Note:
  This vision also has significant inter-institutional implications, but they are beyond the scope of this paper. See also
  the Glossary and Curriculum for Change files on the TLT Group Web page.]

  But first we must set aside some distracting visions: desperate visions from those pressed too hard by changing
  economics, mercantilistic visions from those who do not recognize the depth and complexity of human nature, and
  implausible visions from futurists who cannot see the present.

  THREE UNWORTHY VISIONS

  Desperate Futurists

  Their hope: "Save money – reduce rising costs. Invest in ‘pure’ distance education and other educational uses of
  information technology to expand the school’s (college’s, university’s) market for courses while lowering
  cost-per-student. Use technology to increase the student-faculty ratio while maintaining educational quality."

Savings found only in niche areas

  These futurists are responding to the greatly increasing financial and competitive pressures on many educational
  institutions by grasping at an unrealistic hope of cutting overall costs with technology. However, uses of technology
  are increasing profitability (or decreasing losses) significantly only in a few educational niches – those that have at
  least one of the following characteristics:

     1.New applications of technology and new media can be used to offer instruction very efficiently; usually, for
       "instrumental education" – focused on very specific, easy to describe, knowledge and skills. (E.g., training for
       information technology maintenance.)
     2.The learners are highly motivated and self-disciplined -- usually older students whose job progress depends
       directly and soon on their learning. (E.g., company-required and subsidized training.)
     3.The skills and certification are so valuable in the current and foreseeable job market that tuition and fees can
       be raised much higher than for other kinds of learning. (E.g., executive MBA programs.)

  Of course, there is always hope that new applications of technology or new ways of integrating it into educational
  practice may bring cost savings or additional revenue opportunities. Such results are well worth pursuing, but they
  do not often arrive easily, predictably, or without competition. Most technology-based financial gains for traditional
  educational institutions are more incremental and usually the result of persistent efforts and the accumulation of
  small changes, or the result of bold operational transformations that usually require several years to plan and fully
  implement (e.g., new integrated student and business information systems).

  continue to page 2
 
 
 
 

       Studying and Improving the Use of Technology to Support Collaborative
       Learning
                        by Stephen C. Ehrmann, Ph.D, Vice President and Director of the Flashlight Program, The TLT Group
                                                                                              Discuss
 
 
 

  Studying and Improving the Use of Technology to Support Collaborative Learning:
  An Illustration of Flashlight Methods and Tools

  By Stephen C. Ehrmann, Ph.D, Vice President and Director of the Flashlight Program, The TLT Group

  Explanation

  This essay describes how an institution might study and improve the use of its technology to support and improve
  collaborative learning and thus improve educational outcomes. A study is being carried out by a team at
  "Somewhere College." This article is part of a series that tells the story of that study, from first discussion through
  the process of focusing the study, developing research tools, gathering data and analyzing findings.

  In this article, a faculty member who is helping to lead the study "reports" on the team's first three months of work.
  The article begins with the early, casual conversations about a need; its end includes a draft of the team's first
  student survey and notes on the coming stages of the inquiry. This article is a good way to see an example of the
  kind of survey that can be created with Flashlight Online. It also illustrates key Flashlight concepts such as "triad"
  and "scenario."

  P.S. Real studies don't progress in quite this "step by step" process. But by oversimplifying a bit, we hope to make
  the method itself a little easier to understand.

  Collaborative Learning and its Discontents

  I've been involved with the Writing Across the Curriculum (WAC) Program here at Somewhere College. And my
  courses have been using computers for student projects and email for some years. So it wasn't surprising that
  when people at our institution started to have more-than-casual conversations about whether computing was really
  helping education get better, I should be involved. We knew that education was becoming different. We've had a
  computer science major for a long time and courses in many other departments teach content that is
  computer-related: graphics courses in the arts, some of our geography courses, statistics, and the rest. We have a
  fledgling distance learning program, too. But that's not what we were talking about. Was education any better
  because of all this money and effort spent on technology?

  I said it was important that I'd been involved with the WAC program. I think that involvement is what it made it so
  natural for me to speak up about computer-enabled changes in teaching and learning practices "across the
  curriculum." Writing across the curriculum got started partly because folks had begun to notice that student writing
  could actually deteriorate from sophomore to senior year. Writing ability is something like a muscle. Engage in a
  long term program of exercising and stretching: you get stronger. Do one quick burst of exercising and then lay off
  for three years: it's almost as though you'd never exercised at all.

  One difference between writing and physical exercise: one course's worth of a writing-intensive course may not
  make much visible difference in the writing of the average student in that course. Progress is hard. But over lots of
  such courses, the progress can be substantial.

  So it didn't surprise me that neither I nor my colleagues, trapped within our individual courses and unable to see
  out, should be hopeful yet unable to show with certainty that our graduates were more "educated" (in any sense of
  that term) than they had been a decade earlier, let alone whether computing was responsible for such an
  improvement. We did know enough about what we and our colleagues had done, and not done, to be aware that
  the answer to "are they better educated because of our use of computing" might well be "no."

  Blob

  Somewhere College has been gobbling too much technology too fast. "Indigestion" is the result: the troubling
  sense from students, from the administration, and from our own observations that we are not getting full value from
  all the hope, time, and cash we are investing in hardware, software, and networking. It's gotten worse as the use of
  electronic mail, "threaded conferencing," "chat rooms" and the like have spread. Everyone is using technology but
  in all the welter of newness, has anything really changed??

  So about three months ago a few of us began talking seriously about studying the situation in order to improve it.
  Some of us were members of the institutional Education and Technology Council (our version of a Teaching,
  Learning, and Technology Roundtable). Eventually a small group of us were put in touch with Gary Strong, director
  of the Teaching and Learning Center who, it turns out, is quite interested in technology issues too. He's our
  institutional contact with the Flashlight Program and he created authoring accounts for several of us with Flashlight
  Online. He warned us, however, not to begin using it yet. "The important thing is first to decide what you need to
  study and improve," he said. "If you aren't focused, Flashlight Online will just overwhelm you with possibilities."

  Our real goal is to increase the value (and decrease the problems ) of using technology to improve learning
  outcomes. Gary pointed out that computers are like paper: they're both enabling technology. Adding paper doesn't
  itself improve educational outcomes. The key to understanding (and improving) outcomes is to study (and improve)
  what people do with paper. "Same thing with computers," he said. "Find an activity that is both
  a. potentially very important for improving learning outcomes for our graduates, and
  b. potentially greatly improved by the ways students use technology."

  We talked some about students working together, and generally relating to one another, outside class. We talked
  about student-faculty interaction, too, and students using information resources (the library, not just the Web!). Many
  of us have been concerned for a long time about the isolation of our students. Many of us have also been worried
  that our graduates aren't good enough at working in teams. Those concerns are part of the reason why
  "collaborative learning" was often one of the promises made by those of us who have been arguing for more and
  better computers and networking. We have been especially hopeful that our commuting students would benefit
  somehow.

  But the sad truth is that we don't really know whether there has been any general growth in collaboration or
  community due to our use of computing and, if there has been, we don't know whether it has produced any
  perceptible, valuable change in what our graduates know, what they can do, or what they value.

  After about an hour of discussion with Gary, that's where our group had progressed: it would be a good idea to use
  Flashlight to study collaborative learning, the role of computers in fostering it, and its impact on the quality of our
  graduates - across the curriculum. Many of us were willing to do some work on such a study. But how to get
  started? Who should be involved?

  Then one of my colleagues pointed out that we had a community planning day coming up. Why not involve more
  people? She went on:

  "This study is probably going to find some bad news (maybe some good news, too, but it won't all be good.) We
  may well find that not as much collaboration is going on as we'd hoped. If collaboration hasn't increased much yet,
  we probably won't find any improvement in our graduates, either. If that offends some of our colleagues, their first
  response may well be to point out the flaws in our study. And there certainly will be lots of flaws. And they'll ignore
  the findings and they won't change what they're doing.

  "We're willing to spend some time doing a study because we want the findings to improve education here, not just
  to report on it. OK - that implies that what we find has to influence the choices that a hundred of our colleagues
  make about how to teach. It may well need to influence other kinds of decisions too: about services, about budgets.
  But our colleagues won't make big changes like that unless the study is about something that already worries them
  and unless they've had a hand in how the study is designed. (And even then some of them won't change!)

  "So let's take a chance and involve lots of people right from the start in choosing what's to be studied. If they're
  worried about collaborative learning, too, they'll pick it. If not, maybe we can agree on something else. But we ought
  to focus our study on what worries most people the most."

  Building a Base and Beginning to Focus: Community Planning Day

  So we spent some time with the Education and Technology Council, the Provost, and the steering committee for
  the upcoming Community Planning Day. They bought the idea and we began to make our preparations. We got
  some useful ideas from Frank Parker, who'd done something similar at his institution, Johnson C. Smith University
  in North Carolina.

  We began the Planning Day by having people respond in small groups to The TLT Group's Fundamental
  Questions. Then we asked them, "What educational opportunities and problems are most important for us to study
  and improve?" Everyone could suggest issues and they did.

  People wrote issues on over a hundred little sheets of paper. We tacked them onto a large wall chart. Then
  everyone worked together to group them. Then we linked the groups, took some votes, and generally got a sense
  from that about which cluster of issues were most widely of concern. "Collaboration and community" showed up on
  top. We reaffirmed our decision to look at collaboration first (partly because we weren't as sure how to measure
  community). It was a great day, not just because of what we learned but because so many people in our community
  now had a personal involvement in deciding what issue was going to be the subject of a real push in the next year
  or two. (The evaluation we were planning was just one part of this initiative.)

  Gary told us that, in Flashlight jargon, this activity is sometimes called scanning because it was our way of looking
  across lots of potential triads before deciding where to focus. Sometimes scanning is done with a survey or
  interview program: looking for hints of unexpected success or trouble.

  Clients and Choices

  Community Planning Day was about six weeks ago (as I write). Our next step was to quickly convene an enlarged
  study group that included some new folks who'd been especially interested that day. When the study group met with
  Gary, we talked again about the issue of using data to influence collaboration. Whose choices were most
  important? What choices? Faculty members would need one kind of information. Technology support staff would
  want some different data. There were other relevant decision-makers too (Gary called them "clients.") The clients
  are the people whose choices are to be directly influenced by our findings. Since student-student collaboration is
  very much about student choices, he urged us to consider whether students should be our clients: were we trying to
  use data to influence the choices they made about collaborating and using technology to do it? Or was the data to
  influence the people buying new communications technology, for example? Or to influence potential donors to the
  college? Or for the accreditors who would be visiting us in a few years (showing them that we could use data to
  improve our practices)?

  We decided to make "faculty" and "technology service administrators" our two major groups of clients while also
  keeping our eyes on the kinds of data that might influence student thinking about whether and how they should work
  and learn in groups.

  Refining the Study Team

  Our group was too large to create the study directly, but we also knew designing the study was more work than one
  person could handle. We were going to design, administer and analyze at least two surveys (students and faculty)
  as well as doing some interviews. We wanted a study team that was representative of our clients, too. We finally
  got three people to volunteer to write the study (they'd be checking with our larger group): a faculty member (me),
  the associate director of academic technology, and a senior in the education department. Gary has continued to
  work with the team, too, to help us with Flashlight methods and tools.

  From Blob to Triad

  By having identified "student-student collaboration" as a key activity we were already most of the way to identifying
  a triad (the activity; one or two key technologies that support it; and a goal that the activity fosters). For this first
  study, we narrowed further to the following triad:

       Technology: The use of threaded newsgroups on our Web course management system and associated use
       of email
       Activity: Students doing homework together and helping each other in other ways outside the classroom
       Outcomes: Bonding to one another by graduation; increased retention to graduation; learning to work and
       learn in teams.
 

  The next step was to figure out how to measure those things.

  How Well is the Triad Working?

  We knew we needed to discover the answers to at least two questions:
  a) whether available technology really is being used extensively to help collaboration outside the classroom and
  b) whether collaboration (technology-supported and not) is currently helping to promote the outcomes.

  In other words, how well is the triad working? If the answer is "fine!" then we'd be done. If the answer is "it's not
  working well (enough)" then we would need to gather more data to help figure out what was blocking improvement..
 

  Our Flashlight materials reminded us to think in terms of two kinds of data: extant (data that's already available)
  and new (data we have to create by surveys, interviews, developing new measuring software, or whatever).

  So we created the following table:
 

                             Extant data
                                                   New data
   How much is the technology
   being used for collaboration
   outside the classroom?
 

   How much collaboration is
   going on outside the
   classroom?
 

   Evidence that graduates can
   work in teams and feel a
   sense of community.
 
 
 
 
 

  If the data we gather in these areas make our clients happy about the answers to our two basic questions, we
  decided, we would have done enough; we'd probably just repeat the study every year or so to track whether the
  situation was improving, stable, or backsliding.

  Here is how we filled in the table:
 

                                   Extant data
                                                               New data
   How much is the technology being
   used for collaboration outside the
   classroom?
                                   We could use the course
                                   management system to get some
                                   crude numbers of how many
                                   messages students were addressing
                                   to the threaded discussions.
                                                               We could survey students and faculty
                                                               about how much the technology was
                                                               being used for this, how distinctively
                                                               useful it was (were there some kinds of
                                                               collaboration for which it was particularly
                                                               appropriate or inappropriate)
   How much collaboration is going on
   outside the classroom?
                                   We couldn't think of any extant data.
                                                               We could survey students and faculty
                                                               about this, too.
   Evidence that graduates can work
   in teams and feel a sense of
   community
                                   Our school has bachelor's theses and
                                   senior projects but students are
                                   required to do these alone. One of the
                                   suggestions from our community
                                   planning day was to change that
                                   requirement so, in a year, we'll have
                                   some extant data about the quality of
                                   this work. Not yet though.
                                                               We could ask faculty teaching seniors,
                                                               seniors, and recent alumni about
                                                               behaviors that reflect team skills and
                                                               community, as well as about whether
                                                               they feel that team skills and community
                                                               were important outcomes of their
                                                               education here. We could interview
                                                               employers of recent graduates about the
                                                               team skills of our recent alumni.
 
 
 

  First Survey of Students (First Draft)

  About two weeks ago (almost three months after our discussions began) we started writing our first survey,
  designed to gather a student-eye view of collaboration. It is intended for use both in courses where faculty are
  encouraging students to collaborate and ones where they don't, and in courses where they encourage the use of
  electronic communication and ones where they don't. We used Flashlight Online to create it. You can see it (and
  respond if you like).

  At the time I am writing this draft, we have not yet begun drafting the faculty survey but it will be similar to the student
  survey: each group is being asked for its point of view on the same issues. Also, we have not yet started drafting a
  telephone interview guide for talking with graduates and supervisors at employers and grad schools where many of
  our graduates go; the interview would ask about the graduates' skills for working in organizations and teams.

  SCENARIOS OF FAILURE AND SUCCESS

  Even though our student survey is not yet complete, we began a few days ago to work on the first steps toward the
  second round of our inquiry: data that could help faculty and staff improve collaboration outside the classroom.

  Gary started us off by pointing out that in some classes our triad is probably working superlatively. In others it might
  be completed blocked. Why? The difference usually lies in the context. Some classes get students who love to
  collaborate, while others get students who distrust it. Some classes have lots of students who are good with the
  technology, while others get students who don't know how to use a mouse. And so on. If people knew such facts in
  time, they'd be in a better position to help students use technology to collaborate. "Everyone has gotten so used to
  flying blind they're not always conscious of it. But they are. A study can help guide action in the same way that
  headlights can help drivers drive more safely at night: by helping them spot problems and opportunities in time."

  At Gary's suggestion, we started with failure scenarios: stories about the kinds of context that can hinder or block
  use of technology for collaboration. It's amazing how many different scenarios we could imagine! Our initial list is
  appended, along with the beginning of a "score sheet" we're using to select which scenarios are most important to
  use in designing our second set of surveys and other tools of inquiry (e.g., questions to ask of students during small
  group interviews) that could help us detect problems and opportunities.

  Perhaps the most important finding from the 90 minutes we have spent on scenarios was an "aha!" that occurred
  toward the end of our discussion. Most factors affecting the value of technology for collaborative learning do not
  directly relate to technology. They are the factors that block or encourage people to collaborate. If people don't want
  to collaborate, or can't, the technology is of no value. If, on the other hand, they are hungry to collaborate and are
  good at it, the very same technology can be of enormous educational value. If we had tried to evaluate the
  technology just by studying the technology, we'd have missed much of what was actually going on.

  What's the bottom line so far? I've got some bad news and some good news. The bad news: it took us almost three
  months of hard work before we could even start writing our first survey. The good news: by spending that effort up
  front to decide how to focus the inquiry, it seems likely that the study itself will be easier and (more important) the
  study itself already has begun to influence what faculty and staff are doing. And we haven't even gathered any data
  yet.
 

  Scenario Rating Chart

   Scenario
                                     a.Unlikely
                                     [SCE1]
                                     (0,1)
                                                b. Data
                                                required
                                                [SCE2]
                                                (0-2)
                                                           c.Import
                                                           [SCE3] (0-2)
                                                                       Score
                                                                       (a x b x
                                                                       c)
   Faculty unwilling to assign collaborative
   assignments because too time-consuming to
   help students work in teams. Too much time
   required for coverage.
                                         1
                                                    1
                                                              1[SCE4]
                                                                           1
   Faculty unwilling to assign collaborative
   projects that are too open-ended, difficult to
   grade fairly and quickly in the time available
                                         1
                                                    1
                                                                1
                                                                           1
   Students believe that collaboration with peers
   is cheating
                                         1
                                                    2
                                                                2
                                                                           4
   Students believe that the teacher is the only
   source of legitimate knowledge
                                         1
                                                    2
                                                                2
                                                                           4
   Students have trouble with details of
   technology (e.g., file transfer)
                                          1
                                                    2
                                                                2
                                                                           4
   One incoming student is a sociopath who
   destroys not only his or her own group, but
   also is likely to disrupt the whole class
                                          0
                                                    2
                                                                2
                                                                           0
   Students don't have access to computer
   and/or connectivity at times and places when
   they would work on homework
                                         1
                                                    2
                                                                2
                                                                           4
   Students feel that interaction via computer is
   too impersonal
                                         1
                                                    2
                                                                1
                                                                           2
   Students find it too difficult or irritating to work
   on homework via telecommunications
                                          1
                                                    2
                                                                1
                                                                           2
   Students become irritated when peers
   "freeload" and can't cope
                                          1
                                                    2
                                                                2
                                                                           4
   Students' writing skills are inadequate for
   collaborating this way
 
 
 

   Students think the course itself is boring and
   so aren't interested in working on such
   projects; just want a grade and to get out
 
 
 

   Student doesn't get along with team mates
   and can't change teams easily enough
 
 
 

   Student lacks skill to work in teams and
   complete projects (e.g., time management for
   team; give and accept critique; tendency to
   bully)
 
 
 

   Students too distractible, especially by Web
   and chat rooms
 
 
 

   Students lack the skill or patience to manage
   the threaded discussion, which thus becomes
   anarchic
 
 
 

   Faculty member deluged with e-mail and burns
   out
 
 
 

   Student deluged with e-mail and burns out
 
 
 

   Faculty member doesn't notice that some
   students are going silent until too many have
   become alienated
 
 
 

   Students are all waiting for someone else to
   talk, take the lead; silence seems safest,
   easiest
 
 
 

   Grading policy seems to favor individual work,
   not team work
 
 
 

   Student abilities too varied for teams to work
   well in current organization of course
 
 
 

   Students could interact better if they could see
   each other, even just once or twice
 
 
 

   Too many students don't pay attention to, or
   understand, the directions on how to use
   technology
 
 
 

   Student projects get too wrapped up in
   technology and thus many are content poor;
   faculty decide to drop it
 
 
 

   Students have no (electronic) venue to talk
   about anything other than their projects
 
 
 

   Students find it difficult to bond or form a
   shared culture when they can't see each other
 
 
 

   Students aren't mature enough or familiar
   enough with content to work on open-ended
   projects with no "right answer".
 
 
 

   Students don't believe that learning the skill of
   working in teams is important
 
 
 

   Web host and e-mail system are too unreliable
   or overloaded; prevents students from doing
   projects on time
 
 
 

   Web system can't handle the special needs of
   homework projects in this course (math
   characters, foreign language, images, audio,
   video)
 
 
 

   Screens are too hard to read for the demands
   of this homework
 
 
 

   Technology support not doing good/enough
   training of students in using the software
 
 
 

   Some students have only hardware that is
   inadequate to handle the system fast enough
   or well enough
 

  [SCE1]: If the scenario seems at all likely (in twenty cases, it might well happen at least once), then it gets a score of "1"; if it's less
  likely than that, it gets a score of zero, which makes the total score for that scenario zero.

  [SCE2] Data required. A score of 2 means that data can reveal both the existence of a situation and useful nuances about it. A score of
  1 means that data would be of some use. A score of 0 means data would be of no use.

  [SCE3] Import=Importance. If this were happening, how important would it be to know in time? (2= very important improvements could be
  made if data were available, 1=useful improvements might be made. 0= even if we knew, probably nothing could be done.)

  [SCE4] A score of "1", not "0", was assigned because this information could be used to plan a faculty development program if many
  faculty members fit this description.

  © The TLT Group, 2000

                                                -----------

  About the Author:
 

  Steve Ehrmann is one of the founders of The TLT Group, serving as Vice President and Director of the Flashlight
  Program. For almost twenty-five years, he has been helping educators improve teaching and learning. For
  example, since 1993, he has directed the Flashlight Program, which helps educators evaluate and improve their
  own uses of technology, on- and off-campus. Flashlight may be best known for its award-winning tools for
  developing evaluative studies. Steve Ehrmann is also well-known in the field of distance education, dating back to
  his years of funding innovative research and materials in this field when he served as a program officer with the
  Annenberg/CPB Project. He has written or helped to write four books and over thirty articles in this field, on
  subjects as varied as the economics of courseware and the role of designing in the curriculum. Many of his articles
  can be found in the Resources section of The TLT Group's Web site, under "Flashlight" and "Visions."
  His Ph.D. is in management and higher education from the Massachusetts Institute of Technology, from which he
  also received bachelor's degrees in aerospace engineering and in urban planning.

                                                -----------

  This resource was brought to you by The TLT Group. Please visit The TLT Group Web site to learn more about
  their services. To continue reading about this and many other issues related to teaching and learning with
  technology, subscribe to Steven W. Gilbert's moderated listserv, AAHESGIT.
 

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Institutional Support Benchmarks
     A documented technology that includes electronic security measures (i.e., password
     protection, encryption, back-up systems) is in place and operational to ensure both quality
     standards and the integrity and validity of information.
     The reliability of the technology delivery system is as failsafe as possible.
     A centralized system provides support for building and maintaining the distance education
     infrastructure.
 
 

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Course Development Benchmarks
     Guidelines regarding minimum standards are used for course development, design, and
     delivery, while learning outcomes -- not the availability of existing technology -- determine the
     technology being used to deliver the course content.
     Instructional materials are reviewed periodically to ensure they meet program standards.
     Courses are designed to require students to engage themselves in analysis, synthesis, and
     evaluation as part of their course and program requirements.

Course Structure Benchmarks
     Before starting an online program, students are advised about the program to determine:
          if they possess the self-motivation and commitment to learn at a distance
          if they have access to the minimal technology required by the course design
     Students are provided with supplemental course information that outlines course objectives,
     concepts, and ideas, and learning outcomes for each course are summarized in a clearly
     written, straightforward statement.
     Students have access to sufficient library resources that may include a "virtual library"
     accessible through the World Wide Web.
     Faculty and students agree upon expectations regarding times for student assignment
     completion and faculty response.

Student Support Benchmarks
     Students receive information about programs, including admission requirements, tuition and
     fees, books and supplies, technical and proctoring requirements, and student support
     services.
     Students are provided with hands-on training and information to aid them in securing material
     through electronic databases, interlibrary loans, government archives, news services, and
     other sources.
     Throughout the duration of the course/program, students have access to technical assistance,
     including detailed instructions regarding the electronic media used, practice sessions prior to
     the beginning of the course, and convenient access to technical support staff.
     Questions directed to student service personnel are answered accurately and quickly, with a
     structured system in place to address student complaints.

Faculty Support Benchmarks
     Technical assistance in course development is available to faculty, who are encouraged to use      it.
     Faculty members are assisted in the transition from classroom teaching to online instruction
     and are assessed during the process.
     Instructor training and assistance, including peer mentoring, continues through the progression
     of the online course.
     Faculty members are provided with written resources to deal with the issues arising from
     student use of electronically-accessed data.
For example, University of Illinois Online provides links to standards of
course development, instructional technology support services, and examples
of courses with web-based learning materials.

Evaluation and Assessment Benchmarks
     The program's educational effectiveness and teaching/learning process is assessed through an
     evaluation process that uses several methods and applies specific standards.
     Data on enrollment, costs, and successful/innovative uses of technology are used to evaluate
     program effectiveness.
     Intended learning outcomes are reviewed regularly to ensure clarity, utility, and
     appropriateness.
For example, University of Illinois Online has an informational page about
the program which consists of a Steering Committee and an adminstrative
staff who monitor the online program. Links to reports and evaluations are
provided.